How has the experience working with studios changed over time? Are they getting involved earlier in the creation process? Hollywood seems to have a renewed appreciation of video game IP, especially with recent successes like The Last of Us and things like that. And then there’s some other things that we’ve got going on as well that I can’t, you know, they’re not public yet, but there’s a lot there. I take that as a vote of their confidence in the franchise. We just recently announced that we’ve got the Gears of War franchise with Netflix and we hired the writer who was the writer on the Dune movies,, to work on, which is pretty exciting. We’ve got the Minecraft movie coming up with Jason Momoa. We have our Halo TV series with Paramount we have season one and we’re shooting season two now. I don’t have anything to share around there on Starfield, but I love your point that the worlds that we create in games, the characters that we create … people build entire digital hobbies around and invest hundreds of hours in, so it’s cool to see linear media, as we call it, recognize that. Starfield could potentially be an easy example. We love the Hollywood angle here, so I’m thinking about those film and TV adaptations. Microsoft Warns That Pausing Activision Merger Will Sink Deal
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